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SkirmishCampaigns is a series of campaign books for recreating skirmish-level battles and campaigns from World War II. Each book contains background, pictures, maps, 10 scenarios, and a campaign system that allows the linking of several scenarios all within the context of a campaign from World War II. |
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Visit the Skirmish Campaigns website. |
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Colonial Campaigns is a series of campaign books for recreating skirmish-level battles and campaigns in the Colonial period. Each book contains background, pictures, maps, 10 scenarios, and a campaign system that allows the linking of several scenarios all within the context of a campaign from colonial time period. | |||||||||||||
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Arc of Fire is a series of campaign books for recreating skirmish-level battles and campaigns in the Colonial period. Each book contains background, pictures, maps, 10 scenarios, and a campaign system that allows the linking of several scenarios all within the context of a campaign from colonial time period. | |||||||||
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Elite Series of SkirmishCampaigns Each book contains background, pictures, maps, 10 scenarios, and a campaign system that allows the linking of several scenarios all within the context of a campaign. |
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Check Your 6! was designed to reflect the realities of air combat with the simplest wargame mechanics possible. Instead of endless die modifiers, CY6! utilizes multiple die types and innovative mechanics to enable players to think about the air fight instead of what chart to look at. | ||||||||||||||||||||||||||
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| Check Your 6! Jet Age was designed to closely reflect the details of jet age air combat while providing maximum playability. Building on the award winning CHECK YOUR 6! Classic WWII system, the game is the result of more than three years of research into air-to-air weapons, combat maneuvers, aircraft statistics, and the influence of pilot skill on combat. Combat is reflected in 3D and statistical analysis was extensively used in the design. Former and current US Air Force and US Marine Corps pilots were part of the design team from the start, greatly influencing the design and mechanics of the game rules. | |||||||||||||||
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