BlitzkriegCommander II is a new version of the game, not just another re-print like the previous versions. BlitzkriegCommander has been brought into line with the improvements made in both Cold War Commander and Future War Commander. However, there are a few changes and additions that are unique to BKC-II:
- The attacks have been split into two: AT and AP (this has simplified the rules and is more historically accurate)
- Artillery support units have been added to the army lists (they are on-table versions of off-table artillery)
- The limits in the army lists now reflect Battalion (Max per 1000) and Regimental level (Max per Battlegroup) allocations
- Removed the Min limit from the army lists
- Removed the rule for howitzers
- Revised the way in which British artillery plays in the game
- Added Weapon Pits, AFV Pits and Command Posts to field defences
- Added save values to buildings, fortifications and certain field defences
- All the unit stats have been revised
- Lots of new units have been added, including different types of infantry
- Added a new list covering Slovakia
- Split the Hungarian army list into two
- Merged two of the Italian army lists
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New Examples and PicsThere will be new pictures on the cover and some of the examples will be completely re-done and a couple of new ones added:
- Visibility (new)
- Scheduled Phase (new)
- Infantry Support Weapons (new)
- Artillery Support (re-done)
- Air Support (re-done)
- Close Assault (re-done)
Why a new version?The original game was released in April 2004, over five years ago. There have been two re-prints since then, with corrections and additions, but BKC-II is a complete re-write, apart from three of the examples (initiative, command and firing) |